/** * Get the current View Angle used
/** * Get the current View Angle used by the RenderEngine. View * angles are expressed in degrees. */ public Vector3d getLightAngle(); /** * Set the current View Angle used by the RenderEngine. */ public void setLightAngle( Vector3d angle ); /** * Set the Screen size used by the RenderEngine. */ public void setScreenSize( int width, int height ); /** * Set the scale used by the RenderEngine. */ public void setScale( double scale ); /** * Get the scale used by the RenderEngine. */ public double getScale(); } The RenderingEngineinterface is implemented by the AwtRenderingEngineclass, which uses simple Graphicsrendering calls (drawPolygon, setColor, drawLine, drawPoint) to render the 3D models. The RenderingEngineinstance is driven by a RenderingSurface, an instance of a JPanelthat provides a Graphicsobject for its client area and receives the frames of the rendered scene. The RenderingSurfaceextends AnimatingSurface, which creates a rendering thread, and calls 24
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