Java Programing

March 30, 2007

requirements. Determine the minimum amount of physical memory

Filed under: Java 3D Programming — webmaster @ 7:05 am

CHAPTER 8 Geometry reference 8.1 Shape3D 8.2 Primitive 8.3 GeomBuffer 8.4 Rasters 8.5 Text2D 8.6 Text3D 8.7 Morph 8.8 Summary Just as life offers many choices, Java 3D provides many geometry generation options. By reading the relevant section for the geometry option you are interested in using, you can quickly come up to speed on typical usage and learn useful programming tips. The sections in this chapter describe the mechanics and implementation issues for the geometry generation options available in Java 3D. These are: The Shape3Dclasses (part of the core javax.media.j3dpackage) Primitive derived classes (from com.sun.java.j3d.utilsincluding Box, Cone, Sphere, and so on Text (2D and 3D) generation 8.1 Shape3D java.lang.Object | +–javax.media.j3d.SceneGraphObject | +–javax.media.j3d.Node | +–javax.media.j3d.Leaf | +–javax.media.j3d.Shape3D 107

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