Java Programing

February 5, 2007

catch (Exception e) { scene = null; System.err.println(e);

Filed under: Java 3D Programming — webmaster @ 3:26 pm

PLAY Xj3D Loader Extensible 3D (X3D) Task Group (former VRML97-Java Working Group) VRML97 X3D 15 Sept 2000 FullSail OpenFLT Loader Shawn Kendall OpenFLT 1 Aug 1999 Lw3dLoader Sun LWS (Lightwave Scene Format) uses LWO (Lightwave Object Format) 13 Jun 1998 ObjLoad Sun OBJ (Wavefront) 12 Jun 1998 NFF OBJ Loader Scott Metzger NFF (WorldToolKit) OBJ (Wavefront) 15 Jun 1998 Loader3DS Starfire Research 3DS(3D-Studio) March 2001 Import3DS Aaron Mulder 3DS (3D-Studio) 13 Jun 1998 Load3DS Wesley Layne 3DS (3D-Studio) 25 Feb 2001 Load3DS Rycharde Hawkes 3DS (3D-Studio) 16 Jun 1998 VTK Loader Arish Ali VTK (Visual Toolkit) 15 Sept 2000 Different loaders have different limitations and bugs. You should experiment with loaders and file formats until you find one that works for the files you need to display. 15.4 Summary Java 3D includes relatively basic support for processing geometry using the utility classes in the com.sun.j3d.utils.geometrypackage. The utilities are easy to use, and are useful for simple triangulation. For more powerful geometry manipulation operati ons (such as mesh generation or decimation you will have to convert one of the many utility libraries, usually written in C). The interfaces and classes defined in the com.sun.j3d.loaderspackage however have proved to be very useful. They have defined a standard upon which many of the community Java 3D developers can build, and a large variety of loaders have been released mos t are free. 265

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