//the color cube with the left mouse button
Figure 14.25 Shape3D with an opaque image applied (texture0n.jpg) from AppearanceTest. 1 = MODULATE, 2 = DECAL, 3 = BLEND, 4 = REPLACE Figure 14.26 uses a transparent version (texture2n.gif) of the original texture image. The white background of the texture image has been marked as a transparent color in the GIF image. Figure 14.26 Shape3D with transparent image applied (texture2n.gif) from AppearanceTest. 1 = MODULATE, 2 = DECAL, 3 = BLEND, 4 = REPLACE Figure 14.27 uses the transparent texture image but also disables back-face removal using PolygonAttributes.CULL_NONE. Frame 2 (DECAL) suffered from continuous redraw because the back faces were redrawn over the front faces, and then the back faces were redrawn. 257
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